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Building a Franchise:
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     Follow instruuctions on the screen and buy and outfit your vehicle. To pick up and release supplies press the joystick button. Keep an eye on credit available in the upper-right hand corner.

PK Energy detector : Warns of an approaching ghost, called a slimer, by making                      a building shift when you pass it.

Image intensifier  : Makes slimers easier to see when you are trying to catch                        'em. A must.

Marshmellow Sensor : Warns you of the approach of the dreaded Marshmellow Man,                       by turning a building white when you are by it.

Ghost Vacumn       : Sucks up itinerant ghouls, called roamers, as you travel                        the streets of the city.

Ghost traps        : What you use to catch and store slimers. Each trap holds                        one slimer. Without them, you cannot earn money.

Ghost Bait         : Ghost bait attracts roamers which periodically gather to                        form the marshmellow man. Without bait, you cannot stop                         him (see important safety tips below). You get five                             dollops of bait when purchased.

Laser Conf. System : Stores ten slimers in your vehicle. Saves travel time back                      to GHQ for more traps.



Your account Numbers :
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    If you successfully complete a game, then account number will record your account balance. you can use your account number in any ghostbusters program. Be careful to enter your name and account number in exactly the same way. 

Map Screen :
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    A map of the city appears,with Zuul's horrible temple in the center and GHQ at the bottom. Red flashing buildings indicate the presence of a slimer. Guide your vehicle to the red flashing building leaving as short a trail as possible to reach building. As you do this freese any roamers that are moving to Zuul by touching them. To position yourself at buildings directly above the street, push the button. To position yourself at buildings below the street, pul the joystick and push the button.

The Streets :
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    Steer the vehicle at passing roamers (if you have frozen any) and push the button to vacumn them up. This keeps them from getting to the temple of Zuul. The city's PK energy reading jumps 100 for each roamer that gets to Zuul.

Bustin' Ghosts :
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   When you arrive at the sight of a disturbance, take the following steps with the joystick :

1> Direct the first ghostbuster toward the center of the building and push the     button to deposit the trap. Them move him to the far left of the screen,    turn him toward the trap and push the button again.

2> The second ghostbuster appears. Direct himm to the far right of the screen,     turn him toward the trap, and push the button. Both ghostbuster will power      on their negative ionizer backpacks.

3> Move ghostbusters inward to trap the slimer between the streams. But do not     - repeat, DO NOT - cross the streams.

4> When you have the slimer over the trap, push the button.

5> The trap will pull him in. (Be precise. If you miss, you know what will    happen.)

6> Every trapped slimer increases your credit rating. The amount earned depends    on how quickly you respond.

Important Safety Tips :
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1> Hit the space bar dunring the game for a status report.

2> Every escaped slimer adds 300 to the city's PK Level.

3> Beware that monolith of marshmellow monstrosity. When a MARSHMELLOW ALERT       flashes at the bottom of the screen, the roamers will quickly run to form       him. You must immediatly hit the [B] key on the keyboard to drop a dollop of    bait before he stomps a building.

End of Game :
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The game ends in one of three ways :

1> The gatekeeper and keymaster join forces at the temple of Zuul and you have     NOT earned more money than you originally started with.

2> Once the Gatekeeper and Keymaster have joined forces at Zuul, and you do    have sufficent credit, but you are not able to sneak two of your three    ghostbusters into the entrace of Zuul.

3> You successflly reach the top of the temple of Zuul by sneaking two of your     ghostbusters into its entrance.

 

